|Posted by Uwould222 on December 1, 2013 at 3:10 PM||comments (1)|
Alright so it is now the time to officially launch the Devin's Quest Greenlight. There's enough content for now, and I'll add a lot more once I finish the 2nd area and Satan boss. Here you can see the current version of the Satan boss, who'se level is currently being worked on. Right now the main problem I'm having is working out the AI for him. I'm not really sure how he should move, but I have an idea on his attack. I encourage feedback on the boss right now. Once I finish the boss level, I'll finish the other levels in the area, and once that's done I'll update the current build. Be sure to vote on Devin's Quest on Greenlight if you want production to continue. Thank you for your time, and as always,
Good night (or moreso day), and good luck.
(Satan Boss picture: i.imgur.com/8Bh8wxI.png )
Here's the Devin's Quest Greenlight page:http://steamcommunity.com/sharedfiles/filedetails/?id=194521429
|Posted by Uwould222 on October 27, 2013 at 5:20 PM||comments (0)|
Hello everybody. I'd like to start this off by saying that I have finished my game jam game and am actually pretty proud of the results. I had to outsource the music and the guy that I got to do it was fantastic. Overall in the end there were no bugs (or at least none that I could find) and it looked pretty decent for a 48 hour game. If you wish to play the game, you can find it here: http://bacongamejam.org/jams/bacongamejam-06/165/ .
|Posted by Uwould222 on August 16, 2013 at 2:55 PM||comments (0)|
Alright, I probably should've posted here first, but I got caught up in the moment. Basically, I put Y.o.l.o. Simulator 2013 on Steam Greenlight. Now that I think about it, that was a big mistake. Yolo's not quite ready for Greenlight, but I still put it there anyways. From what I can tell, after ~4 hours, it has received a lot of negative feedback. To be specific, It has gotten 83 yes' and 419 no's. So, 83% of people that voted on it hated it, and only 17% of people liked it. I'm not going to blame anyone. It feels like a lot of this is my fault. If I were to guess I'd say that the fact that the only thing to show for the game on the site right now is one screenshot that I posted. I really want a video to put on there, but the current version that I have is broken and isn't fun. Not gonna lie, this is not how I wanted to spend my birthday, but I guess it's too late now. Expect an update from yolo soon, I've been working on fixing some bugs in it. Also, don't forget about the Delta Monkey Game Jam that starts at 6:00PM EST. Good luck to everybody and see you soon.
|Posted by Uwould222 on August 10, 2013 at 2:00 PM||comments (0)|
Alright, I've got some news that may or not be important to you guys reading this but I want this to be official. Recently I posted an ad on indiedb asking for testers, and with an overwhelming amount of responses I've decided to stop doing public tests. With the Y.o.l.o. getting closer and closer to completion I want to begin to stop relying solely on public tests. As much as I like public tests I can't have every update for the game be public, especially if there would be any money made from the game. That's not saying Y.o.l.o.'s going to cost money, I just want to keep that option open. If anyone still wants to be a tester, I'm still accepting until the 13th. If you sign up you're not gaurenteed a tester spot. I'm only picking people that I feel would be well qualified. By that I mean that I'm not picking people that just say "I want to be tester" or "Can I be a tester". Only people that actually give me a valid reason to be a tester will be a tester.
I've also receieved some advice from a redditor on how to better the website, so expect changes soon. One of the more noticable changes is that I've moved the blog to the front page and added actual progress bars to the game progression section so they're less boring. The site is going to change a lot soon so keep that in mind.
With the same advice from the previous mentioned redditor I've also decided to change the name of "Y.o.l.o." to "Y.o.l.o. Simulator 2013" so it's easier to find. With the newly changed name I'd also like to anounce that Y.o.l.o. Simulator 2013 is now in beta! Alfter being in Alpha for a little while I've decided to move it to Beta.
That's it for now. If you want to keep up to date on a near daily basis, be sure to follow us on twitter where I'll update more often than the blog. Whenever I post a new blog entree I always spend at least 7 minutes writing the post. However with Twitter it only takes me 30 seconds to tweet something. If you didn't know it yet, the twitter is @BrytonFreewater . It was originally a twitter for my aliase but I've repurposed it to be a company twitter since I lost the password to the original one.
Good day and good luck
|Posted by Uwould222 on August 7, 2013 at 12:35 AM||comments (0)|
Okay so I thought I'd give an update on things now since I haven't since friday.
Basically I'm moving and wont be able to get much work done since I have to pack up my stuff and help bring it to a new house.
So far I've gotten my friend Erik, AKA Uberman789, to join me with coding and stuff so I'm finally not working alone. This may lead to stuff getting done faster. I'm going to try to recruit other friends to join me. Kayzeno and Aquosking are still doing art.
Besides that I don't really have that much more to update on. So until next time, this is Uwould222,
Good Day, and Good Luck.
|Posted by Uwould222 on August 2, 2013 at 12:05 AM||comments (0)|
Hello, again. It's time for an update.
So recently I've put up Y.o.l.o. and Devin's Quest up on IndieDB. Even though they aren't finished yet I think it's a good idea to have them on there already so I don't have to do it later.
Devin's Quest is in the same state that it was last time I updated it so there isn't much to update there. But I am debating on remaking it in Unity and to hold off on production until then. I've started learning C# so maybe one day we'll start seeing Unity games. I don't know. I've heard a lot of good things about it so I don't really see a reason not to.
As for Y.o.l.o. , recently I've gotten Aquosking to redo the title screen and other stuff so now it looks more polished kind of and not just something made in 5 minutes in MSPaint. Other than that Y.o.l.o. has been going pretty good. I think that it'll be done by mid August at least. It may take longer, but seing as I just need to make 9 more levels I don't think that it'll take much longer.
I've also recently found my original notes for The Story of Underthore, which is a releif because I've recent;y started to forget some of the key info for it like the town names and other stuff. Some of the original notes seem a bit rediculous for a game. Like, I had originally written that the enemies would have 256 health, which for a platformer is a bit rediculous. Well, it was a platformer in my notes. I'm not sure what direction to go with TSoU. I'll just save that for the future when I'm actually working on it.
You can find Y.o.l.o. on IndieDB here: http://www.indiedb.com/games/yolo
You can find Devin's Quest on IndieDB here: http://www.indiedb.com/games/devins-quest
That's it for now. Until next time. good day and good luck.
|Posted by Aquosking101 on June 29, 2013 at 5:15 AM||comments (0)|
Stalker, though extremely important, I'll admit was at the bottom of my priority list before today. I wanted to take a break from working on it since I worked a whole week straight for Midsummer Jam. Not to mention, there are so many other projects I'm working on like an adventure map in Minecraft and a game based on an animation series I've made. However, after taking a look at the feedback I've gotten so far on Midsummer Jam, it is all extremely positive and everyone really liked the concept. As such, I will indeed try to place it higher in priority and I'll try to get as much of the game done as possible in the future. Thanks so much for any support you've given to my idea!
|Posted by Uwould222 on June 28, 2013 at 12:35 AM||comments (0)|
So I'm thinking about adding entree's to this blog at random sometimes, but I'm not really sure what to call them. I wouldn't really consider them to be updates since I'm not really updating on any game progression... Or is it? I don't really know. Anyways, to get more so to the point of what I ment for this post. Basically I've realized that I have too many game idea's than I have time to make. I probably should get working on Devin's Quest some more, but it's hard to get back into it after spending like 2 weeks+ not even touching it.
Basically what you should be getting from this is that you should expect some form of a new game to be announced soon.
|Posted by Uwould222 on June 24, 2013 at 3:40 PM||comments (0)|
So here's just a general update. Basically, I was unable to get an actual game done in time for the Midsummer Jam Week. For some unexcplainable reason Game Maker randomly shut down while I was testing a build of the game I was making without saving or giving me any warning. With that I somehow lost 2 days worth of work. I might of been able to fix it but I couldn't really rap my head around it. Aquosking's game is still going to be put up to the Midsummer Jam Week I think, but his game is going to be a demo version of a later title that he's going to work on. My game that I mentioned earlier I have a plan for. I thought one day while doing yard work that instead of just leaving it as a small little game that I'd make it into a full game to an extent. I'll leave the details a secret for now but, I'll say that it wont seem like a traditional game. I'm not really going to work on it until Devin's Quest is done. One thing that I can tell you is that the game will be called...
"ADVENCHA my boy! and other tales of the unforgot."
Again, I'm not going to reveal any details of this game, I'll leave that for you to try to guess.
Also, before I forget, Aquosking is also the CFO now.(CFO stands for Chief Financial Officer, incase you didn't know).
Until next time
|Posted by Aquosking101 on June 22, 2013 at 11:20 PM||comments (0)|
I also didn't get to post anything yesterday due to difficulties, specifically my cousin stayed over for the whole day and until about 2 o' clock in the afternoon today. So I got barely any work done yesterday. Today, however, I finalized the first level and game mechanics and am now constructing the map of the only area that will be a part of this particular version of the game I am producing for the Midsummer Jam Week. That's right. Unfortunately my project was far too ambitious and this will be sort of a demo of the game that is to come in the future. It's sad, yes, but I was expecting this. The level of polish that I am interested in putting into the game has forced me to only release as much as I can of the full game in this version of the game. What's unfortunate is that I'm not sure how much of the game this will be. I will try to have the first three levels done, maybe four, but I won't make any promises. So that's it. Wish me luck!